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The legend of tianding gameplay
The legend of tianding gameplay













A bullet may hit you if you’re not paying attention, but you can also deflect them back towards enemies if you time it right. The fighting feels smooth and fast paced though you have to be aware of your surroundings at all times as enemies spawn in. Additionally, Tianding learns new moves such as the one inch punch and dragon kick, both of which do a good amount of damage and can push back enemies to give some breathing space. Tianding can dodge through attacks and this move becomes crucial as enemies rush him. These weapons can vary from bamboo poles to axes to guns, and if you get a weapon you do not like then you can discard it. The most basic attack sees Tianding hitting enemies with his blade and using a sash to disarm enemies so he can take their weapons. The combat system allows for quite a few tactical options. The sewers are far from quiet though, as both police and criminals look to take out Tianding, engaging in fights to subdue him. At least you can flick the difficulty toggle at any point.Much of the preview build actually takes you away from the streets and down into the sewers instead as Tianding looks for a way to enter Wang’s Tea House. The switch up is so noticeable as to be almost ridiculous an additional median difficulty level would have proven a boon since only the most masochistic will want to grind their way through the last three bosses. The difficulty options are binary - either smash your way through everything easily, or smash your way through everything easily until you reach a boss, at which point get your ass handed to you. The text isn’t particularly high quality either: it’s as if an image of the English translation has been pasted over the top of each speech bubble, and the localisation could also do with some work. Traditional comic strip interludes barrel you through the plot between areas, though using a Comic Sans-style font for the lettering was certainly a bold choice for 2021. It’s not at Streets of Rage 4 levels of ridiculousness, but perhaps it might have been more endearing if it was far too much time is spent ploughing through banal conversations and expository text when all you really want to do is get stuck into the combat. Ultimately, this is a side-scrolling brawler and not an action-adventure, despite its best endeavours. For the genre, the story is overwritten and any plot twists are signposted several chapters beforehand, which dulls their impact considerably. Quirks like this stop The Legend of Tian Ding from reaching appropriately legendary heights. That is, assuming you haven’t already picked it up on your travels, in which case: instant quest completion for you! You might not realise that, though, without immediately speaking to your paymaster again, prompting a frustrating fruitless wander before accidentally triggering the completion cutscene. In other tasks, you have to return to areas you’ve already cleared in order to obtain an item that someone wants. I could have an upgrade, but I had to spend three minutes walking around, talk to specific people who were highlighted so as to be impossible to miss, and then return to the quest-giver.

the legend of tianding gameplay

There was no interruption, no surprise attack, zilch.

the legend of tianding gameplay

I went there, spoke to each person, got the goodies, then returned. In one, I was asked to get three ingredients for a chef, all from the same town area. Side missions are also available, but most are little more than fetch quests that offer literally zero challenge.

the legend of tianding gameplay the legend of tianding gameplay

If chives are a metaphor, they turn out to be a really weird one Things getting too heated? Punch a goon into some lava, or triple jump up to a ledge, kick a guy off it, grab his gun as he plummets down and use the high ground to your advantage. Even better, the environments you play through over the course of six chapters include hazards and obstacles that can take out your foes as easily as they can damage you. The equivalent of a one-inch punch sends enemies horizontal across the screen, taking others with them, and a dragon kick can assault them from the side or from above their heads.

#THE LEGEND OF TIANDING GAMEPLAY SERIES#

The animation is incredibly fluid and very satisfying indeed.Īs well as the sheer variety of weapons you can pinch (including a rocket launcher for some hefty AOE damage), Liao has a series of special fighting moves which use up your stamina bar. Transitioning from battering a guy, grabbing his rifle, spinning and shooting enemies approaching from behind, cartwheeling over and snagging a massive axe from a meathead and then using it to send a cluster of goons flying - well, it sounds complex, but it is all done with a few button presses. Even though Liao’s knife attack seems basic, it’s bolstered by the ability to use his sash to whip the weapons out of any of his opponents’ hands once they’ve taken a few punches. Snagging weapons with your sash never gets oldĪll very well, but how does it play? Fantastically well, as it happens.













The legend of tianding gameplay