
Being able to afford better gear more frequently becomes inevitable.Ĭompared to smaller ships, bigger ships are understandably considerably easier targets, resulting in less enemy fire avoided, but are functionally invulnerable to ships a few classes before them because the shield generation exceeds what the opposition’s weapons are capable of putting out. Naturally, the more traders and facilities are working for you and the tougher the missions you have the gear to tackle, the greater amount of money you are making.

Well, in terms of how the end game feels in comparison with the beginning game, I would have to say that the main difference is simply that expensive equipment and ships are a bit more accessible. Thus, I’m probably in a fairly good position to hazard a guess how the end game is like. As of now, I’ve just finished the first chapter of the half dozen (give or take) in the game, the titular “Terran Conflict.” I’m now flying an extremely powerful corvette which can swat about 90% of the enemies in the game like flies.

(With up to an additional 4-8 hours lost to resuming saved games.)Īt the end of my last Blog entry, I was wondering if this game’s end game was really worth it. Reading my save game information, subtracting the 3-12:55 “flying time” statistic from the 1-4:55 “time saved using SETA” statistic, I can say with a fair amount of reliability that I’ve played X 3: Terran Conflict over the last week for a solid 2 days, 8 hours.
